House Rules
     
DragonSage Home

Ask DragonSage

Art Gallery

DragonSage's Favorite Links

Chat Room

House Rules

Guest Book Page

Contact DragonSage

 

Welcome To The House Rules


Within the DragonSage vault are tombs of knowledge that has been kept locked up for centuries. Until now no one has even seen the knowledge within the vaults and much of it is to be handeled carefully. All material and knowledge within the vault is free and will be free for the ends of eternity.

For only $25 I can print out any Netbook on a high quality printer, bind the pages and put a plastic sheet over them. Please e-mail me at DivineDragoon15@msn.com for more information.

 


Netbook of Books

This netbook gives you descriptions of various books and tomes of the mundane sort, to fill the shelves of any library found in your campaign setting.


Netbook of Classes

The team is currently working toward the second volume of their netbook, while the (illustrated) volume 1 is available with 40 classes. Until the volume 2 is out, updates are regularly uploaded.


Netbook of Combat

A collection of optional rules that can be used to enhance or modify the existing d20 system. This is a tool for game masters wanting to incorporate combat house rules in their game. Part 1 of 2 (Warfare).


Netbook of Warfare

A collection of optional rules that can be used to enhance or modify the existing d20 system. This is a tool for game masters wanting to incorporate combat house rules in their game. Part 2 of 2 (Combat).


Netbook of Creatures

The Council's Encyclopedia of Lifeforms Mundane and Magical provides a new supply of monsters to surprise bored players.


Netbook of Feats

The Netbook of Feats is the largest collection of OGC feats available online. Each is rated and edited for quality and balance.


Netbook of Magical Treasures

An effort to increase the pool of magic items available to game masters and player characters. The team has gone to great lengths to make sure that the items in this netbook are strictly by the book. It tries to avoid special or item-specific rules as much as possible, so that each item can be inserted into your campaign world seamlessly.


Netbook of Spells & Magic

Magic is at the core of heroic fantasy, and is probably the most exciting aspect of the game. As such, even if usually supplements do not appeal to you, do not let pass this one. There is always a use for an unknown spell, at least to make NPCs more mysterious if not to be allowed to PCs.


Netbook of Time

A compilation of ideas on how incorporating chronomancy into your campaign. This netbook not only gives you classes and spells related to time travel, but also everything to deal with the problems game masters may face with time paradoxes and other aspects of chronomancy.


Netbook of Traps

This essential and much useful netbook is abandoned. Nonetheless, the volume 1 is available for download. Anyone interested in reforming a new team for the netbook of traps is eagerly sought!


Netbook of Witches

No heroic fantasy setting would be complete without warlocks and witches. This netbook provides the most extensive material on witches, but also rectifies the prejudices they suffered over the ages, so in this netbook witches appear to be much more than just evil female sorceresses.


Bounty Hunters Module

"A mischievous halfling thief has gotten himself into BIG trouble! He has stolen a valuable gem from a powerful noble, who has put bounty hunters on his trail. Now his only way out is to get help from a group of adventurers."

Levels: 2-4 (scaleable)


A Dead Man's Party

"A mad necromancer imprisoned in a sanitarium has died. Now he has come back as a powerful undead wizard. His lunacy was only increased by his death and he has turned all the other inmates into his undead servants. Now the sanitarium is under his control. A traveling group of adventures must put a stop to the necromancer before his evil madness spreads."

Levels: 4-6 (scaleable)


 
   
 

782